Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!pikes!mercury.cair.du.edu!diana.cair.du.edu!jvilhube From: jvilhube@diana.cair.du.edu (Extremely Gonzoid) Newsgroups: comp.windows.ms Subject: Re: Wallpaper Question Message-ID: <1990Oct7.074811.12697@mercury.cair.du.edu> Date: 7 Oct 90 07:48:11 GMT References: <1990Sep29.173050.5871@kth.se> <4336@rex.cs.tulane.edu> <1990Oct1.164700.11791@sj.ate.slb.com> Sender: news@mercury.cair.du.edu (netnews) Organization: University of Denver Lines: 10 >It probably is a memory problem. An 800 X 640 X 4 bitmap needs 256K bytes of >memory for the backing store. With only 1Meg of memory, after loading windows >and some apps, I would be surprised to find that much memory (256K) still free. > > Ok...here's some more data to make it more confusing: I have a 286, with 1 meg base and 1 meg extended. All the bitmaps work fine, when I start windows in normal mode. The bigger ones don't when I start windows with the /r option....