Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!uwm.edu!bionet!agate!e260-2c!c60c-3fz From: c60c-3fz@e260-2c.berkeley.edu (In Sik Rhee) Newsgroups: comp.windows.ms Subject: 256 color GIF -> Metafile (Programming Related) Summary: GIF->BMP->Metafile Keywords: GIF, BMP, Metafile Message-ID: <1990Oct8.213154.14259@agate.berkeley.edu> Date: 8 Oct 90 21:31:54 GMT Sender: usenet@agate.berkeley.edu (USENET Administrator) Distribution: usa Organization: University of California, Berkeley Lines: 16 Ok, here is my dilemma: I've been working on a GIF->Metafile .DLL filter for some time now, and I'm getting good results so far, but only for a 16-color GIF... for some reason, I cannot seem to get a 256color GIF to display properly... Now, I'm creating a Device-Independent Bitmap, so I've also created the color table and every- thing... I'm wondering if there's a procedure that I've skipped where I'd have to set the color table to become the new logical palette??? I don't have problems when displaying a 16-color GIF or any GIF created by Paintbrush (since Paintbrush uses the system palette, this is why I think my results come out as they do)... also, what would be the side effects if I tried to set a new palette, and run the program twice, with different GIF's (like a 256 color grey-scale GIF and a 256 color color gif) I would think there would be a conflict, since the video card cannot physically go beyond 256 colors, right???