Path: utzoo!utgpu!watserv1!watmath!att!rutgers!cs.utexas.edu!uunet!comp.vuw.ac.nz!waikato!jgdavis From: jgdavis@waikato.ac.nz Newsgroups: comp.ai Subject: Message-ID: <2009.271de177@waikato.ac.nz> Date: 18 Oct 90 04:08:07 GMT References: <69367@lll-winken.LLNL.GOV> <1990Oct7.003647.1666@watdragon.waterloo.edu> <69460@lll-winken.LLNL.GOV> <1990Oct9.184502.106@watdragon.waterloo.edu> <3649@media-lab.MEDIA.MIT.EDU> <2067@jimi.cs.unlv.edu> Organization: University of Waikato, Hamilton, New Zealand Lines: 29 In article <2067@jimi.cs.unlv.edu>, maniac@sonny-boy.cs.unlv.edu (Eric J. Schwertfeger) writes: > In article <3649@media-lab.MEDIA.MIT.EDU>, minsky@media-lab.MEDIA.MIT.EDU (Marvin Minsky) writes: > ) In article <69367@lll-winken.LLNL.GOV> loren@tristan.llnl.gov (Loren > ) Petrich) writes: (I may have the attribution wrong) > ) > > This is exactly why it seems that AI has made so little progress > to some people. I'm in a 400-level Intro to AI class now, and our > definition of AI is basically "whatever we haven't figured out how > to do yet." As soon as AI research refines the methods, the problem > falls out of the AI category. > > Playing chess was originally considered an AI field. Well, that > research resulted in machines that now play low-Grand-Master level chess. > The problem is no longer considered AI as much, since we've had success. > > -- > Eric J. Schwertfeger, maniac@jimi.cs.unlv.edu Chess playing programs are and continue be thought of as work in the AI field to the extent none ( to the best of my knowledge) are based entirely on brute force search. If they are not in AI , I wonder what you would call that work, -Joseph G. Davis