Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!udel!boutell From: boutell@freezer.it.udel.edu (Tom Boutell) Newsgroups: comp.graphics Subject: Hidden Lines Message-ID: <33291@nigel.ee.udel.edu> Date: 12 Oct 90 17:18:39 GMT Sender: usenet@ee.udel.edu Organization: University of Delaware -- ACIT Sun Lab Lines: 10 Nntp-Posting-Host: maplenut.it.udel.edu I'm experimenting with another tack in my current project, and have a question once more (thanks for all the excellent replies to the last one): is there a fast, efficient hidden- line algorithm for a straight- forward X/Z, Y/Z display (simple 3D), and if so, what is it? Such a method could really move my work ahead a big, big distance. Thanks. -- What do you want from the fish of the fish that you fished when you fished for the fish that you fished? How many numchuks could Chuck chuck if Chuck could chuck numchuks? boutell@freezer.it.udel.edu? Or 27.598234821? Or not?