Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!van-bc!rsoft!mindlink!a976 From: a976@mindlink.UUCP (Ron Tarrant) Newsgroups: comp.graphics Subject: 3D problem Message-ID: <3510@mindlink.UUCP> Date: 12 Oct 90 03:00:12 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 27 I'm having a little difficulty wrapping my brain around this particular problem. I'm hoping someone can stear me in the right direction. Problem: calculate a 3D vector normal ("up" direction) given two 3D coordinates and a tilt angle in degrees (0 = straight up) Doing this in 2D is easy: convert degrees to radians: radians = (degrees * pi) / 180 then: x = radius * cos(radians) y = radius * sin(radians) But adding the third dimension is a bit beyond my understanding at this point. Does anyone know how I might do this? -Ron Tarrant a976@Mindlink.UUCP Please either post here or e-mail directly to me if you prefer.