Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!udel!mmdf From: fhwri%CONNCOLL.BITNET@cunyvm.cuny.edu Newsgroups: comp.sys.amiga Subject: Re: Blood money Message-ID: <33566@nigel.ee.udel.edu> Date: 16 Oct 90 04:06:13 GMT Sender: mmdf@ee.udel.edu Lines: 13 Re: cheat modes ESPECIALLY with Psygnosis games, *WHY* don't the manufacturers include a selectable "trainer" mode so normal humans can see what happens past screen #3 WITHOUT having to download a pirated "cracked & trained" copy of a game we've just BOUGHT? If the pirates can add a cheat mode, why the ^&%$^&% don't the PROGRAMMERS? I mean, back in my Infocom gaming days, I'd use a walkthru to get through the adventure when I bought it. Then I'd go back and play for fun. D'you have any IDEA how many ways there are to die in INFIDEL? --rw fhwri@conncoll.bitnet