Path: utzoo!attcan!uunet!jarthur!usc!zaphod.mps.ohio-state.edu!sdd.hp.com!ucsd!nosc!crash!hrlaser From: hrlaser@crash.cts.com (Harv Laser) Newsgroups: comp.sys.amiga Subject: Re: Amiga World Top Ten PD games Message-ID: <5081@crash.cts.com> Date: 17 Oct 90 16:03:55 GMT References: <33512@nigel.ee.udel.edu> <46200135@uxa.cso.uiuc.edu> Organization: Crash TimeSharing, El Cajon, CA Lines: 27 In article <46200135@uxa.cso.uiuc.edu> jhc00614@uxa.cso.uiuc.edu writes: > > You probably won't be happy w/ the Star Trek game either. The version >they picked as #1 was by Jimbo Barber (sp?) who did that moonbase game as well. > Once you get past the digitized sound, you find a very lame game. All >you do is go from planet to planet, transporting an item f/ one planet to >another. > There's this version from Germany that's pretty decent though. > Jason The Star Trek game from Germany, by Tobias Richter, wasn't available yet (at least not in the USA) when Amiga World handed out the ballots for voting on the best "PD" games a few months ago. Between the time the ballots were sent back and the issue came out, his game arrived here... so that's why it wasn't included in the listings. Keep the idea of a "three month lead time" in mind when you discuss magazine articles. I probably would have put Tobias' Trek as my #1 choice if I had had it when I was filling out my ballot. But you do Jimbo Barber a major discredit by labelling his as a "very lame game." He's a talented programmer who's been cranking out freely distributable Amiga software for a long time and I'm happy that he's finally gotten some nationally- published recognition for his efforts. Harv Laser {anywhere}!crash!hrlaser "Park and lock it. Not responsible." People/Link: CBM*HARV