Path: utzoo!attcan!uunet!wuarchive!udel!haven!wam!walrus From: walrus@wam.umd.edu (Udo K Schuermann) Newsgroups: comp.sys.amiga Subject: Re: Imagine memory usage. Message-ID: <1990Oct18.174706.23121@wam.umd.edu> Date: 18 Oct 90 17:47:06 GMT References: <9010171449.AA15738@astrod> <9231@helios.TAMU.EDU> Sender: usenet@wam.umd.edu (USENET Posting) Reply-To: walrus@wam.umd.edu (Udo K Schuermann) Organization: University of Maryland at College Park Lines: 50 In article <9231@helios.TAMU.EDU> n350bq@tamuts.tamu.edu (Duane Fields) writes: >Will imagine let you use old Turbo scenes, textures, etc.??? I got imagine last night (First, second, and third impressions: AWESOME!) imagine will load Turbo Silver objects (I haven't tried scenes). It will NOT be able to use Silver's algorithmic textures (i.e. Wood, Marble, etc) but it supports these -- you'll have to write new ones, or wait for version 1.0 of imagine. I thought that some of you may be interested to find out a bit about the features of imagine, so I'll do some rambling below. Press "n" to skip ._. Udo Schuermann "How is American beer similar to making love in ( ) walrus@cscwam.umd.edu a canoe?" -- "Both are f***ing close to water." Warning: unstructured rambling ahead (I was up all night playing with imagine) Noteworthy improvements over TS: can render up to 8000x8000; specify aspect ratio; save rendered images in a variety of format, including 12bit IFF (HAM etc) and separate R,G,B planes; VERY impressive editing environment; conform objects onto spheres or tubes (think of the TV News program, where the letters orbit around the Earth), up to four brushes and four textures per object (no more limit of 8 per scene!). Brushes can serve to map elevation, color, filter, and (oh, what was the forth? :-( I forgot). The stage editor where a scene is put together will let you "morph" one object into another, and do all the things (and more) that Silver's story commands would do. This list goes on ... The version shipping right now is 0.9 -- those who got 0.9 will get 1.0 free. A number of advanced features are still missing from 0.9, but 1.0 should be shipping within a few weeks. The reference manual is an improvement over the TS manual, and it even points out unexpected results that some combina- tions of effects can have. A full tutorial will ship with 1.0 imagine makes Turbo Silver look downright primitive, and TS wasn't really all that bad. The executable is fairly close to 500K, so you'll need at least 1 Meg to run this beast, if not more. Disclaimer: I have no association with Impulse Inc. except as a happy user of Turbo Silver SV and a totally thrilled new user of imagine (does it show?) Three cheers for imagine! -Udo