Path: utzoo!attcan!uunet!snorkelwacker!usc!wuarchive!cs.utexas.edu!hellgate.utah.edu!dog.ee.lbl.gov!lbl.gov!jnmoyne From: jnmoyne@lbl.gov (Jean-Noel MOYNE) Newsgroups: comp.sys.amiga Subject: Re: 24/32 Bit Color Message-ID: <7647@dog.ee.lbl.gov> Date: 18 Oct 90 18:30:45 GMT Sender: usenet@dog.ee.lbl.gov Organization: Lawrence Berkeley Laboratory Lines: 21 References:<3568@mindlink.UUCP> <47264@cornell.UUCP> X-Local-Date: Thu, 18 Oct 90 11:30:46 PDT In practical: 24 bit of color is more than enough for everybody. Where you can see the difference between colors ? Just do a big shading from the top to the bottom of the screen, in one color (like from white to black (-:), and try to catch a point where you can see the difference between 2 adjacent colors. If you see such a point, it's just your mind playing with your eyes ! (-: If you still really see the difference between 2 colors, then just add a little of dithering and I promise you, all you'll see is a nice smooth shading ! 24 bits of color info is all you need. After that, if you got alpha-chanel or some other goodies on your frame buffer, it's a technical question about producing the images. A different story. JNM -- These are my own ideas (not LBL's) " Just make it!", BO in 'BO knows Unix'