Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!uflorida!gatech!mcnc!rti!dg-rtp!hunt From: hunt@dg-rtp.rtp.dg.com (Greg Hunt) Newsgroups: comp.sys.amiga.games Subject: Re: F16 INTERCEPTOR - Last Mission Message-ID: <1990Oct12.222127.15961@dg-rtp.dg.com> Date: 12 Oct 90 22:21:27 GMT References: <9010120948.AA00179@t6i.cs.man.ac.uk> Sender: usenet@dg-rtp.dg.com (Usenet Administration) Reply-To: hunt@dg-rtp.rtp.dg.com Organization: Data General Corp., Research Triangle Park, NC Lines: 38 In article <9010120948.AA00179@t6i.cs.man.ac.uk>, brogana@project4.computer-science.manchester.ac.uk writes: > > > I don't know if there's something wrong > with my software but i can't blow that bloody > submarine up.My method is to simply fire a few > of those supposedly effective missiles at the > beast but even with direct hits,there still doesn't > seem to be a blemish on the perfect paintwork. > Can somebody out there enlighten me with > the correct method (if any). > > Thanks > Adrian Brogan. > I'm not sure that it can be blown up, at least, I've never succeeded at doing so. I only get "mission complete" after shooting down four migs, or if my memory isn't gone (which is possible), after shooting down three migs and firing a couple of missles into the top part of the conning tower of the enemy sub. It would have been nice to see the sub go up in flames, though. Ever try landing on the enemy sub? You can do it, but you need to stomp on the brakes real quick because the deck's so short. You'll get a laugh out of what happens next - remember it's a RUSSIAN sub that you've landed on. Taking off is a challenge too. The question is: how can I get enough power to launch off this short deck? Try it and have fun! -- Greg Hunt Internet: hunt@dg-rtp.rtp.dg.com DG/UX Kernel Development UUCP: {world}!mcnc!rti!dg-rtp!hunt Data General Corporation Research Triangle Park, NC These opinions are mine, not DG's.