Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!emory!att!iuvax!valnet!joseph From: joseph@valnet.UUCP (Joseph P. Hillenburg) Newsgroups: comp.sys.amiga.games Subject: Re: Quality Message-ID: <5g6Xq8w163w@valnet> Date: 12 Oct 90 21:59:03 GMT References: <1990Oct11.164358.20406@warwick.ac.uk> Organization: Valley BBS Network Lines: 29 esucv@warwick.ac.uk (Blitter) writes: > Hi, > I find that most Amiga games are INFERIOR to many which appeared on the 64 > not just in gameplay terms but GRAPHICS also. This is because almost all 64 > games ran at 50/60 Hz and were hence arcade smooth but very few Amiga games > do. The graphics may look fine when viewed in a magazine but are usually very > jerky when 'on the move' - this spoils the otherwise promising gameplay which > the game may have had. > Also, while the sound on the Amiga is technically superior to the 64's, > most of the music tends to use the same old Soundtracker voices, hence giving > a 'samey' feel to the music. The 64 had some great composers working on it > (Rob Hubbard, Martin Galway), where are they now??? > > I hope I am not sounding too fussy, but I hope that games writers > utilise the hardware features of the Amiga more. > > > Blitter "come back hardware scroll, all is forgiven...." Can you believe this guy?! I think this could be called: "Marc Barrett II: The Revenge of -MB-" -Joseph Hillenburg UUCP: ...iuvax!valnet!joseph ARPA: valnet!joseph@iuvax.cs.indiana.edu INET: joseph@valnet.UUCP