Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!wuarchive!decwrl!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga.games Subject: Re: Amiga World Top Ten PD games Message-ID: <21177@well.sf.ca.us> Date: 15 Oct 90 06:31:02 GMT References: <1990Oct6.144026.12961@IRO.UMontreal.CA> Lines: 41 poirier@IRO.UMontreal.CA (Stephane Poirier) writes: >10 DeluxeBurger Never heard of it. >9 Destination Moonbase Pretty decent, but way too easy to learn. Once you've learned, it's trivial to win. It lasted about two days on my system. >8 Quattro Don't know it. >7 Electric Train Give me a break - this is a truly dumb program. Graphics are crummy, interface is crummy, coding is awful (it leaves little tracks scattered all around the place), and it's BORING. I did a train game for the IBM (conversion from an Apple II game) which at least allowed you to pick up and drop off cargo, and such. It was boring too - but this is worse. >6 Metro Good game, but once you've learned how to win, you win every time. >5 Nakamoto (updated Jumpman) Truly awful interface and crummy graphics. Thumbs down. >4 MechForce Pretty comprehensive, but far too much going on for any but the most accomplished wargamer types. >3 Monopoly Which one - the C or BASIC version? Either one doesn't hold a candle to playing real Monopoly. >2 Moria 3.0 Yah, sure, you betcha - but I found it pretty boring around level 20 or so. And I hate games where the final challenge is essentially unbeatable without cheating. (Yes, HACK does fall into that category for me). >1 Star Trek the Game Haven't been able to try this one yet. And how about Tricky or Drip, two of the best PD games I've ever seen? Or Larn? Seems to me that this is about up to the standard AmigaWorld quality level - meaning, of course, abysmal. -- Mike Farren farren@well.sf.ca.us