Path: utzoo!attcan!uunet!wuarchive!sdd.hp.com!elroy.jpl.nasa.gov!ncar!zaphod.mps.ohio-state.edu!lavaca.uh.edu!menudo.uh.edu!starsoft!david From: david@starsoft.UUCP (Dave Lowrey) Newsgroups: comp.sys.amiga.games Subject: Re: Best Amiga Game (Sim City) Message-ID: Date: 14 Oct 90 01:42:46 GMT References: <1488@metaphor.Metaphor.COM> <20@ying.epps.kodak.com> Lines: 38 In article <1488@metaphor.Metaphor.COM>, djh@neuromancer.metaphor.com (Dallas J. Hodgson) writes: > > May be it's a little too cerebral for high-speed game players, but I found > Maxis' SimCity to be the highest quality, most original game on the Amiga > to date. It has depth, a brilliant UI, and tremendous play value. All Amiga > software should play this well! > I just picked up a book, "The SIM CITY PLANNING COMMISSION HANDBOOK", by Johnny L. Wilson - Published by Silicon Vally (McGraw Hill). It is a very interesting book. It describes various City Planning techniques, and how they can be emulated using SimCity. It also gives some hints on solving several of the Scenerios that come Cith SimCity. Dis you know that if you bulldoze a corner of a residential zone, and put in a park, that the current development level will freeze? I.E. you can keep single family houses from going condo this way. It won't, however, freeze the property value. It has added a whole new demension to the game for me, in that it has helped me define specific stratgies to test out. The book comes with a card that you can send in to Maxis (The developers of SimCity). They will send you a FREE disk containg "at least 7 of the scenerios described in the book, with at least one Megopolus". The book is well worth the $9.95 cost. -- ---------------------------------------------------------------------------- These words be mine. The company doesn't care, because I am the company! :-) Dave Lowrey | david@starsoft or {uhnix1,moray}!starsoft!david Starbound Software Group | Houston, TX | "Dare to be stupid!" -- Weird Al Yankovic