Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!sdd.hp.com!elroy.jpl.nasa.gov!turnkey!orchard.la.locus.com!prodnet.la.locus.com!spear From: spear@locus.com (Brad Spear) Newsgroups: comp.sys.amiga.games Subject: Drip - The Game (was: Amiga World Top Ten PD games) Message-ID: <18301@oolong.la.locus.com> Date: 16 Oct 90 19:43:29 GMT References: <1990Oct6.144026.12961@IRO.UMontreal.CA> <21177@well.sf.ca.us> Organization: Locus Computing Corp, Los Angeles Lines: 25 In article (murfle) farren@well.sf.ca.us (Mike Farren) wrote: >And how about Tricky or Drip, two of the best PD games I've ever seen? Okay, if we're talking about the same Drip (the one with 'Drip' running around a pacman-like maze of pipes, avoiding the 'bad dudes'), perhaps someone can answer a question. What do I do after I finish level 16? I've done what is necessary to get to the next screen, but I can't seem to find a way beyond that. And to be frank, level 16 and 16+1 seem to be rather special. I have gotten inside the electric sphere (until my protection fails, anyway), but the fire button seems to be ineffective. Is this the end of the game? Is the only thing left for me to do, to try to get higher scores? And you're right about the game being good. I don't have or play that many games. I usually play them a few times and grow tired of them. However, every once in a while, an addictive one (for me) comes along -- this was just such a beast. Is there a 'Drips Anonymous'? Brad -- Brad Spear Locus Computing Corporation spear@locus.com Inglewood, CA, USA Disclaimer: I speak for no one but myself. This line intentionally left blank.