Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!wb3ffv!idsssd!gary From: gary@idsssd.UUCP (Gary Gealy) Newsgroups: comp.sys.amiga.games Subject: Comment on Psygnosis playablilty Keywords: Psygnosis Message-ID: <780@idsssd.UUCP> Date: 16 Oct 90 21:21:36 GMT Organization: In*sight Distribution Systems, Hunt Valley, MD Lines: 20 Comment on Psygnosis playability. (aracade style games) Over the last few years I've purchased most of the games published by Psygnosis. IMHO they are some of the best games on the market, but they do seem to be awful hard to win. The only one that I've completed is 'Menace' and that took a lot of work. What's the deal here, why publish games that IMHO are very hard to almost impossible to beat without cheat modes? Am I the only one with this problem or are there others that feel this way? If so, speak up, what's YOUR opinion? -GMG- -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gary M. Gealy :-) | ... cp1!sarin!wb3ffv!idsssd!gary System Software Dvlpmt | ... idssup!idsssd!gary -or- ...ctnews!idsssd!gary (301) 329-1100 -- x315 | Insight Route Distribution Sys. - Hunt Valley, MD