Path: utzoo!attcan!uunet!wuarchive!julius.cs.uiuc.edu!apple!sun-barr!newstop!texsun!convex!swarren From: swarren@convex.com (Steve Warren) Newsgroups: comp.sys.amiga.games Subject: Re: Amiga World Top Ten PD games Message-ID: <107228@convex.convex.com> Date: 16 Oct 90 16:12:58 GMT References: <1990Oct6.144026.12961@IRO.UMontreal.CA> <21177@well.sf.ca.us> <13157@ddnvx1.afwl.af.mil> Sender: news@convex.com Organization: Convex Computer Corporation, Richardson, Tx. Lines: 24 I've been playing Dark Castle and there are a couple of screens that are giving me some trouble, so I would appreciate hints from any Dark Castle pros out there. One screen that I have a hard time with is the one with the eye-ball floating in the air and the wizard in the upper-right corner. I can't figure out how to get past the animated broom in the lower right corner. When I shoot it it just multiplies into more brooms, and all the new brooms do the same when I shoot them. But the broom stays between me and the ladder. If I waste too much time on the broom (which I always do) the eyeball comes back awake from the first time I shot it and crispifies me with fireballs. Any clues? _. --Steve ._||__ DISCLAIMER: All opinions are my own. Warren v\ *| ---------------------------------------------- V {uunet,sun}!convex!swarren; swarren@convex.COM -- _. --Steve ._||__ DISCLAIMER: All opinions are my own. Warren v\ *| ---------------------------------------------- V {uunet,sun}!convex!swarren; swarren@convex.COM