Path: utzoo!attcan!uunet!know!cs.utexas.edu!usc!ucsd!orion.oac.uci.edu!ucivax!ucla-cs!mara!agsm.ucla.edu From: ataylor@agsm.ucla.edu (Al Taylor) Newsgroups: comp.sys.amiga.games Subject: Re: Comment on Psygnosis playablilty Message-ID: <648@mara.cognet.ucla.edu> Date: 17 Oct 90 19:37:24 GMT References: <780@idsssd.UUCP> Sender: news@mara.cognet.ucla.edu Reply-To: ataylor@agsm.ucla.edu Lines: 48 From article <780@idsssd.UUCP>, by gary@idsssd.UUCP (Gary Gealy): > > Comment on Psygnosis playability. (aracade style games) > > Over the last few years I've purchased most of the games published by > Psygnosis. IMHO they are some of the best games on the market, but > they do seem to be awful hard to win. The only one that I've completed > is 'Menace' and that took a lot of work. > > What's the deal here, why publish games that IMHO are very hard to > almost impossible to beat without cheat modes? Am I the only one > with this problem or are there others that feel this way? If so, > speak up, what's YOUR opinion? > > > -GMG- > -- > -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- > Gary M. Gealy :-) | ... cp1!sarin!wb3ffv!idsssd!gary > System Software Dvlpmt | ... idssup!idsssd!gary -or- ...ctnews!idsssd!gary > (301) 329-1100 -- x315 | Insight Route Distribution Sys. - Hunt Valley, MD I agree with you completely. The games look terrific and the ideas are great, but like you said they are a bitch to get anywhere on. I'm not the ultimate game player, but i'm no slouch either. For example Obliterator, the game looks great, but I can't seem to get anywhere on it. This one probably isn't the best example because the interreation with the character on the screen is clumsy, but even on other Psygnosis games where it is strictly joystick action advancing in the game is tough. Glad to see I'm no t the only one. By the way what are the cheat modes? Al The Pal "some day Racer X" - Speed Racer odsaOD