Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!uunet!ogicse!pdxgate!eecs!griffith From: griffith@eecs.cs.pdx.edu (Michael Griffith) Newsgroups: comp.sys.amiga.games Subject: Re: Wing Leader Message-ID: <374@pdxgate.UUCP> Date: 18 Oct 90 08:19:07 GMT References: <1196@lehi3b15.csee.Lehigh.EDU> Sender: news@pdxgate.UUCP Distribution: comp.sys.amiga.games Lines: 36 bjames@lehi3b15.csee.Lehigh.EDU (Binoy James [890904]) writes: >Folks, >Have any of you seen Wing Commnader on the IBM. You need a 386, VGA and a >Soundblaster/Adlib card to play it, but boy does it play. "Wing Leader" I believe. >This must be the first cool game for the IBM. Boy Amiga programmers better >get their ass in gear coz this game is hot. --SIGH-- They won't be able to match the graphics, 'cause we can't get 256 colors on screen in a highly animatable (is this a real word?) fashion. Just another example of how Commodore had better get it's rear end in gear with respect to higher end graphics. (I sure as h*ll don't want to end up writing assembly code for Intel 80x86 chips...) >Check it out. >Bin >ps: When is it coming out for the Amiga, and it better be good. I'm not aware of any plans to release an Amiga version. Any game that limits itself in respect to what hardware must be owned may also end up restricting the machine it is released on (besides, the Amiga market just doesn't count that much, while VGA is becoming fairly common on IBM systems). I feel like a prophet of doom or something, but I _do_ believe that Commodore must really stress advancement if it is to catch up with the rest of the market. (And hopefully that's exactly what they are doing. I mean, c'mon, we know they're capable of it, right?) | Michael Griffith | If I had an opinion it certainly | | griffith@eecs.ee.pdx.edu | wouldn't be the same one as | | ...!tektronix!psueea!eecs!griffith | Portland State University anyways. |