Path: utzoo!attcan!uunet!bu.edu!xylogics!samsung!zaphod.mps.ohio-state.edu!wuarchive!kuhub.cc.ukans.edu!2flntopaz From: 2flntopaz@kuhub.cc.ukans.edu Newsgroups: comp.sys.amiga.games Subject: Re: Wing Leader Message-ID: <26207.271d6c21@kuhub.cc.ukans.edu> Date: 18 Oct 90 13:47:29 GMT References: <1196@lehi3b15.csee.Lehigh.EDU> <374@pdxgate.UUCP> Distribution: comp.sys.amiga.games Organization: University of Kansas Academic Computing Services Lines: 16 > --SIGH-- They won't be able to match the graphics, 'cause we can't get 256 > colors on screen in a highly animatable (is this a real word?) fashion. Just > another example of how Commodore had better get it's rear end in gear with > respect to higher end graphics. (I sure as h*ll don't want to end up writing > assembly code for Intel 80x86 chips...) > > | Michael Griffith | If I had an opinion it certainly | > | griffith@eecs.ee.pdx.edu | wouldn't be the same one as | > | ...!tektronix!psueea!eecs!griffith | Portland State University anyways. | Well, we can do better than that. Try 4096 colors on screen! Take a look at Pioneer Plague and Knights of the Chrystallion. Both use HAM mode and are very colorful and very fast. David Poland 2flntopaz@kuhub.cc.ukans.edu