Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!cbmvax!cbmehq!cbmger!trebbien From: trebbien@cbmger.UUCP (Uwe Trebbien GERMANY) Newsgroups: comp.sys.amiga.games Subject: Re: ELITE Cheat Help!!!! Message-ID: <521@cbmger.UUCP> Date: 18 Oct 90 11:41:23 GMT References: <2016.2711f0af@cc.nu.oz.au> Reply-To: trebbien@cbmger.UUCP (Uwe Trebbien GERMANY) Organization: Commodore Bueromaschinen GmbH, West Germany Lines: 89 In article <2016.2711f0af@cc.nu.oz.au> c0037685@cc.nu.oz.au writes: > >HELP ANYBODY!!!!!!!!!!!! > I have finally got a copy of ELITE for the Amiga ,after years of pllaying it >(oops) playing it on the 64 .... The problem is on the amiga I am harmless >whilst on the 64 I was Deadly ..... I cant remember how to dock without docking >computers...... > I remember a while back somebody posted a cheat for ELITE ....Could >that person or somebody who knows the cheat pllease post it .... > I am desperate ... ELITE is my all time favourite game and it disappoints me not be >s me not being able to play it the way I love to... > Any help would be great!!!! > See ya later > Craig Godden.... > Newcastle > Australia A little time ago there was a posting how to use the build in hacker mode of ELITE. Here are some more informations for byte locations and how to use them To enter the hacker mode you have to enter SARA as the first password, then the real one. In the game you enter the hacker by pressing the key. Now here are the locations (all variables in hex) : 00-0B Players name ASCII terminated with 00 0C,0D Number of galctic chart - 1 (00,00 means chart 1) 0E-15 Planet (encoded) 16 Options (1=Effects 2=Damping 4=Autocenter 8=Reversdive 10=Docking 20=Dockingsequence) 18-1B Credits in 1/10 BINARY 1C,1D Price index (changes prices, don't know, which rules) 1E,1F Fuel in 1/10 of light years BINARY 20,21* No of missiles (max 00,04) 22,23 Large cargo bay (00,00/00,01) 24,25 ECM system (00,00/00,01) 26,27 Pulse laser ([26]=80, [27]> 1=Front 2=Rear 4=Left 8=Right) 28,29 Beam laser (see 26,27) 2A,2B Fuel Scoop (00,00/00,01) 2C,2D Escape capsule (00,00/00,01) 2E,2F Energy bomb (00,00/00,01) 30,31 Energy unit (00,00/00,01/00,02=Naval energy unit) 32,33 Docking computer (00,00/00,01) 34,35 Galactic hyperdrive (00,00/00,01) 36,37 Mining laser (see 26,27) 38,39 Military laser (see 26,27) 3A,3B Retro rockets (00,00/00,01) 3C,3D ECM jammer (00,00/00,01) 3E,3F Cloaking device (00,00/00,01) 40-87 standard devices 4 bytes each in grams BINARY 88-8B Unhappy refugees 4 bytes in grams 8C-8F Thagoid documents 4 bytes in grams 90,91 Legal status (00,00=Legal <00,32=Offender >=00,32=Fugitive) 92-95 Score BINARY 96,97* Rating ([96] is always 0, [97]> 0=Harmless 1= Mostly harmless 2=Poor 3=Average 4=Above average 5=Competent 6=Dangerous 7=Deadly 8=ELITE) A4,A5 Seconds played A6,A7 Minutes played A8,A9 Hours played AA,AB Days played AC-B7 Planets name ASCII terminated with 00 B8,B9 Cursor type BA,BB No of retro rockets fired (upto 5, then resets location [3A,3B] a value of 80,00 gives unlimited retro rockets) All entries marked with * should not contain numbers other than the described. The fuel entry will cause an improper display of the local map if too large. I guess a number up to ten (00,64) will cause no problems. This list is not complete, but I have no access to my list with the full description. UWE -- Uwe Trebbien trebbien@cbmger 3rd party support amiga systems Commodore Bueromaschinen GmbH Deutschland