Path: utzoo!attcan!uunet!cs.utexas.edu!swrinde!kent From: kent@swrinde.nde.swri.edu (Kent D. Polk) Newsgroups: comp.sys.amiga.tech Subject: Re: AmigaOS/UNIX - A Suggestion Message-ID: <28758@swrinde.nde.swri.edu> Date: 15 Oct 90 14:03:15 GMT References: <606@macuni.mqcc.mq.oz> <298@pdxgate.UUCP> <6782@sugar.hackercorp.com> <8081@gollum.twg.com> <6789@sugar.hackercorp.com> <90287.120957DXB132@psuvm.psu.edu> Reply-To: kent@swrinde.UUCP (Kent D. Polk) Organization: Southwest Research Institute, San Antonio, Texas Lines: 21 In article <90287.120957DXB132@psuvm.psu.edu> DXB132@psuvm.psu.edu writes: >I don't understand why people keep referring to the Amiga OS as "real time". >What's real time about it? I don't see timing specifications in the Rom Kernal >Manual. In theory, any task or interrupt may be held off for an infinitely >long time (I guess you could call that a timing specification...:-)) > >-- Dan Babcock It's not 'Real-Time' in the traditional sense of having a guaranteed response time. It does work nicely in many 'real-time' applications since the typical response time is usually a couple of orders of magnitude faster under load than 'Real-Time' systems which use a comparable processor platform. What does this mean? Don't use it where a guaranteed response time is required, but where you really need to respond to lots of events in a very timely fashion. Kent Polk: Southwest Research Institute Internet : kent@swrinde.nde.swri.edu UUCP : $ {cs.utexas.edu, gatech!petro, sun!texsun}!swrinde!kent