Path: utzoo!attcan!uunet!wuarchive!udel!rochester!pt.cs.cmu.edu!o.gp.cs.cmu.edu!andrew.cmu.edu!zg03+ From: zg03+@andrew.cmu.edu (Zafrir E. Gan) Newsgroups: comp.sys.mac.games Subject: Re: Strategic Conquest Message-ID: <4b6SIjm00VICM3p0tY@andrew.cmu.edu> Date: 15 Oct 90 16:34:55 GMT References: <7776@ucdavis.ucdavis.edu> <1519@cs.nps.navy.mil> <1990Oct11.000626.25492@cs.dal.ca>, <1625@wet.UUCP> Organization: Class of '91, Carnegie Mellon, Pittsburgh, PA Lines: 28 In-Reply-To: <1625@wet.UUCP> >From: Patrick.Hayes@cediag.bull.fr (Patrick Hayes) >Subject: Re: Strategic Conquest >Date: 12 Oct 90 17:40:49 GMT > >I concur. I only build 2-3 transports in the early stages, and just build >replacements if neccesary. I find that building LOTS of fighters is useful in >many ways: > 1) to water down resistance before a landing > 2) on a carrier, I can scout out the positions of his ships before he > locates mine to take proper measures (bring up subs, retreat, >etc). > Using this strategy, I've rarely been bothered by his subs for ex. > 3) eleminate pesky bombers before he uses them(I find this satisfying). > 4) destroy his shipping while it's in port Here's one more use for fighters: When attempting to take over an island from the enemy, pit fighters against his advancing armies. Fighters can be brought over from other islands so there's no need to count on transports bringing reinforcements. Fighters generally have about the same kill ratio as armies, but at the same time can attack up to 20 times a turn (if one (b)lays after every attack). And considering how long it takes to move troops and ships up to your front line, fighters are the quickest offense available. P.S. fighters can also be used in defence. I once took out an enemy's transport and the eight armies it unloaded on my island using 3 fighters.