Path: utzoo!attcan!uunet!know!zaphod.mps.ohio-state.edu!wuarchive!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu!awessels From: awessels@ccwf.cc.utexas.edu (Allen Wessels) Newsgroups: comp.sys.mac.games Subject: Re: SimWorld Keywords: spam spam spam $69 spam spam spam Message-ID: <38293@ut-emx.uucp> Date: 16 Oct 90 00:19:28 GMT References: <6629@jhunix.HCF.JHU.EDU> <5755@mace.cc.purdue.edu> <25090@dartvax.Dartmouth.EDU> <12740@crdgw1.crd.ge.com> Sender: news@ut-emx.uucp Reply-To: awessels@ccwf.cc.utexas.edu (Allen Wessels) Organization: The University of Texas at Austin Lines: 14 In article <12740@crdgw1.crd.ge.com> darweesh@zephyrus.crd.ge.com (Michael Darweesh) writes: >of the major reasons that there are so few Macintosh games (relatively >speaking), is that Macintosh programs are so easy to copy in most cases and >therefore many people pirate their favorite games instead of buying them. Say what? How are Mac games "easier" to copy. Any pirate for any CPU has got tools to crack "warez". There are fewer Mac games because there is a smaller Mac market, and the demographics distribution of Mac ownders is different that that of most other CPUs. It is hard to have a big game market on a box whose market is dominated by monochrome montiors. Bottom line: LC is out for 1 year -> Mac game market grows big time.