Path: utzoo!utgpu!watserv1!watmath!att!att!ll1a!cej From: cej@ll1a.ATT.COM (C. E. T. L. Jones) Newsgroups: comp.sys.mac.games Subject: Re: SimWorld Message-ID: <7644@ll1a.ATT.COM> Date: 16 Oct 90 15:10:26 GMT References: <5755@mace.cc.purdue.edu> <25090@dartvax.Dartmouth.EDU> <12740@crdgw1.crd.ge.com> <4549@rex.cs.tulane.edu> Reply-To: cej@ll1a.att.com (C. E. T. L. Jones) Organization: AT&T, Columbus, Ohio. Lines: 25 In article <4549@rex.cs.tulane.edu> rawdon@rex.cs.tulane.edu (Michael Rawdon) writes: >I suspect that if the comapnies brought their prices down to something >reasonable that people like college students could afford then there would >be less pirating. Anybody remember Penquin Software? It was a company that sold games for the Apple II. They also thought their might be some truth in what you've said. They lowered there prices (around $19.00 list price for most games) and didn't copy protect anything. (Not copy protecting would help keep costs down) They lasted about a year in that mode. Seems people pirated reguardless of price. (Of course, they were having a few problems with sales that caused them to re-evaluate things in the first place, but pirating delivered the final blow.) In short - it's been tried and, sadly, failed. I doubt any company wants to risk it again. Charles Evan Thomas Llewellyn Jones "...and the contestant from Germany is a bi-lingual vacuum cleaner." ...att!ccsitn!cej [Just me, not AT&T] cej@ccsitn.att.com