Path: utzoo!attcan!uunet!aplcen!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!swrinde!ucsd!nosc!crash!pro-party.cts.com!seanc From: seanc@pro-party.cts.com (Sean Cunningham) Newsgroups: comp.sys.mac.misc Subject: Re: Surely a IIFX blows an Amiga 3000 away, right? Message-ID: <5047@crash.cts.com> Date: 15 Oct 90 20:16:06 GMT Sender: root@crash.cts.com Lines: 41 In-Reply-To: message from gaynor@hpuxa.ircc.ohio-state.edu Sure, AmigaDOS 2.0 is in Beta right now...but it's more stable than any other version of the system software I've used (1.2-2.0). And believe me, it's look and feel, and ease of use equals or bests the Mac. ANY CLI function may now be accomplished from WorkBench. I spend about 50% of my time inside the 2.0 SHELL, but I'm quickly getting used to using just WorkBench. Most of the software games??? Where did you get such an inacurate idea? If you look at ANY of the Amiga product guides, you'll plainly be able to see that even educational software exceeds the amount of games. By 1989 figures, the Amiga had only 17% of the entertainment market. IBM had 56%. Graphics a Video applications are also heavy on the Amiga. 32bit color...fine, check out Progressive Peripherals & Software's VideoBlender using the TMS34020 megachip. And if you want to see blinding performance at manipulating 24bit deep bitmaps, you need to look at ASDG's the Art Department. While the system software doesn't support 24bit color, it will. Commodore is presently at work on an RTG.lib. Any application that wants to take advantage of the several 24bit systems either available or near available can do so through ARexx. Remember, 32bit QuickDraw has only been available on the Mac since '89! Before that, Mac software had to support individual boards. Through ARexx and multitasking with The Art Department, ANY application can control ANY display device and ANY graphic input device. Sean >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> .SIG v2.0 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< UUCP: ...!crash!pnet01!pro-party!seanc | B^) VISION GRAPHICS B^) ARPA: !crash!pnet01!pro-party!seanc@nosc.mil | ~~~~~~~~~~~~~~~~ INET: seanc@pro-party.cts.com | Dual A3000 based, custom Help keep the | computer graphics, RealWorld: Sean Cunningham competition // | animation, presentation, Voice: (512) 994-1602 under \X/ | simulation, accident- | scene re-creation, and ...better life through creative computing... | recreation...(whew!) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<