Xref: utzoo rec.games.programmer:2356 comp.sys.mac.programmer:18267 Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!samsung!sdd.hp.com!mips!cs.uoregon.edu!mkelly From: mkelly@cs.uoregon.edu (Michael A. Kelly) Newsgroups: rec.games.programmer,comp.sys.mac.programmer Subject: Basic design of an arcade-style game Message-ID: <1990Oct15.070317.14444@cs.uoregon.edu> Date: 15 Oct 90 07:03:17 GMT Sender: news@cs.uoregon.edu (Netnews Owner) Organization: Department of Computer Science, University of Oregon Lines: 22 Hello, peoples. A friend of mine and I are planning on writing an arcade- style game for the Mac II series. We would like some input from you experienced professional programmers on how to design such a creature. So far we have been thinking in object-oriented terms; e.g. there would be a list of entities which would each have methods for moving, attacking, and drawing themselves, and the main event loop would call these methods repeatedly. How would _you_ design it? Thanks in advance, Mike. -- Michael A. Kelly | "Resistance is futile." Internet: mkelly@cs.uoregon.edu | - Locutus of Borg America Online: Michael792 | "Fire!" Compu$erve: 73567,1651 | - Captain Riker of the USS Enterprise