Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!elroy.jpl.nasa.gov!ncar!midway!arthur!francis From: francis@arthur.uchicago.edu (Francis Stracke) Newsgroups: comp.sys.mac.programmer Subject: Re: How to rotate PICTs? Keywords: mac game PICT resource Message-ID: <1990Oct18.174442.5859@midway.uchicago.edu> Date: 18 Oct 90 17:44:42 GMT References: <53697@brunix.UUCP> Sender: news@midway.uchicago.edu (News Administrator) Organization: Mathematics Department, University of Chicago Lines: 18 In article <53697@brunix.UUCP> cem@cs.brown.edu (Charles E. Moylan) writes: >I am writing a game that involves the use of many square-shaped PICT resources. I'd like to be able to display them pointing up, down, left, or right. Do >I have to include four PICTS for each image (one pointing in each direction) >in my resource file in a brute force approach or is there a nicer way >I could just have one PICT per image and internally rotate it? Brute force would actually be faster. If you really want, you can use the QDProcs feature & tweak the coords when drawing your PICTs. >How are PICTs stored? I take it that they are not bitmaps - hence my question >on how to rotate them. Thanks in advance for your help. See IM V. It's fairly straightforward, though huge. | Francis Stracke | My opinions are my own. I don't steal them.| | Department of Mathematics |=============================================| | University of Chicago | A mathematician is a professional | | francis@zaphod.uchicago.edu | schizophrenic.--Me. |