Xref: utzoo comp.graphics:13878 comp.sys.sgi:6281 Path: utzoo!attcan!uunet!decwrl!sgi!shinobu!odin!bruceh From: bruceh@sgi.com (Bruce R. Holloway) Newsgroups: comp.graphics,comp.sys.sgi Subject: Re: ALGORITHM References Wanted: tri mesh clipping Message-ID: <1990Oct15.191537.15343@odin.corp.sgi.com> Date: 15 Oct 90 19:15:37 GMT References: Sender: news@odin.corp.sgi.com (Net News) Distribution: comp Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 17 In article jim@baroque.Stanford.EDU (James Helman) writes: > >I'm looking for algorithms for clipping triangular meshes "on the fly" >against several "arbitrary" clipping planes. > >Some graphics hardware (e.g. SGI's VGX) handles multiple clipping >planes. (If we had one, I wouldn't be asking these questions!) Does >anyone know how SGI does it? The VGX clipper knows nothing of meshes, only triangles. It inputs a triangle and outputs a whole number of triangles. Clipping a mesh could result in multiple disjoint meshes. As for clipping against arbitrary planes, this is done at the same time and in the same way as against the six canonical clipping planes. Regards, bruceh