Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!mips!bismarck!riley From: riley@mips.COM (Riley Rainey) Newsgroups: comp.windows.x Subject: Re: Offending game? Message-ID: <42222@mips.mips.COM> Date: 18 Oct 90 20:10:07 GMT References: <1990Oct17.095033.1034@urz.unibas.ch> <2274@gazette.bcm.tmc.edu> <967@langtry.cs.utexas.edu> Sender: news@mips.COM Reply-To: riley@mips.COM (Riley Rainey) Organization: MIPS Computer Systems, Inc. Lines: 27 In article <967@langtry.cs.utexas.edu> mayoff@cs.utexas.edu (Robert Mayoff) writes: >There are two obvious ways, to my knowledge, to write a >multi-player X game. > >Perhaps the acm author(s) will clarify? > acm runs with a single server. MIPS has some excellent application profiling tools (pixie), that yield much more precise runtime information than the standard Unix profiling facilities. My work indicated that in a one player configuration with the acm server (acms) on a different machine than the X server, the acms process needed about 10 percent of the CPU and the X server was "outta gas". acms updates flight information every eighth of a second and transmits a new visual frame to each player every half second. This led me to conclude, based on the current resources required, that an intermediate process that, say, did the 3-D stuff, was going to be excess baggage. I use a MIPS RC3260 as the acms server and a MIPS Magnum as the X station. Both are rated at about 18 SPECmarks. Different hardware configurations may yield different conclusions. -- Riley Rainey Internet: riley@mips.com MIPS Computer Systems UUCP: {ames,prls,decwrl,pyramid}!mips!riley Dallas, Texas Phone: (214) 770-7989