Path: utzoo!attcan!uunet!know!sdd.hp.com!uakari.primate.wisc.edu!aplcen!jhunix!ins_atge From: ins_atge@jhunix.HCF.JHU.EDU (Thomas G Edwards) Newsgroups: comp.ai.neural-nets Subject: Re: Neural Nets with continuous valued outputs. Summary: Localized Receptive Fields Keywords: opt Message-ID: <6705@jhunix.HCF.JHU.EDU> Date: 25 Oct 90 03:18:09 GMT References: <6327@rnd.GBA.NYU.EDU> <1669@exodus.Eng.Sun.COM> Organization: The Johns Hopkins University - HCF Lines: 27 In article <1669@exodus.Eng.Sun.COM> landman@hanami.Eng.Sun.COM (Howard A. Landman) writes: >In article <6327@rnd.GBA.NYU.EDU> hjohar@rnd.GBA.NYU.EDU (unknown) writes: >>Does anyone have any references on designing neural-nets that provide >>continuous valued outputs? I've only seen papers on classifiers. If you are looking for a network which learns quickly, but has a limited number of inputs, then Localized Receptive Field Learning (Moody and Darken, Proceedings of 1988 Connectionist Models Summer School, Morgan Kaufmann, 1988) might be for you. It uses a single layer of gaussian locally receptive fields. Each receptive field has a single output weighting. These fields can self-organize themselves across the input space by k-means clustering, and then can be trained using the LMS rule for supervised learning. >Some data that may or may not be of interest. I wanted to train a >net to play the game of Go, using no particular assumptions on how >to do that. I have 300,000 some odd moves of pro games available, >so my first thought was to have one training sample per move. Gack! That sounds like one big training test. Go certainly is a game which requires memory of Go problems as well as global strategies for a human player to do well. I still would like to see a large population of recurrent Go networks playing against each other using Schmidhuber's reinforcement learning if they loose. But it would probably take a long, long time. -Thomas