Xref: utzoo comp.arch:18770 alt.folklore.computers:6456 Path: utzoo!attcan!uunet!lll-winken!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!usc!apple!olivea!orc!inews!iwarp.intel.com!omepd!omews35!colwell From: colwell@omews35.intel.com (Robert Colwell) Newsgroups: comp.arch,alt.folklore.computers Subject: Re: Perq Message-ID: <6135@omepd.UUCP> Date: 25 Oct 90 18:21:05 GMT References: <1990Oct22.163604.178@mdbs.uucp> Sender: news@omepd.UUCP Reply-To: colwell@omews35.UUCP (Robert Colwell) Organization: Intel Corp., Hillsboro, Oregon Lines: 32 In article <1990Oct22.163604.178@mdbs.uucp> zed@mdbs.uucp (Bill Smith) writes: >Cruftyness aside, was there a product in the same price/performance >range as a Perq with a landscape high-resolution screen? Assuming you mean circa 1982 or so, there were none on the market that I knew of, although Apollo's and Sun's came out at about the same that Perq's was ready. Perq had to add a phase-locked-loop to derive the video timing from the CPU timing to make their landscape display, since the bit rates are entirely different for that format (and number of pixels & lines), and the frame buffer was in main memory. That may have been (in retrospect) a bad architectural decision, but it sure was fun being able to watch the OS swap things into memory -- you could actually see the bits on the screen if you mapped your display just right. Getting that PLL to work properly was no picnic. (At the time, I was watching the goings-on from across the lab, since I had an analogous PLL designed into the color system I was designing for them at the time.) In the end, we had to physically isolate a tiny daughter-card from the board so that ground-plane noise from the big board wouldn't introduce noticeable jitter into the displayed pixels. Speaking of high-res, has everyone seen the monitors that MegaScan (a Perq followon) produces? 3K x 4K displays at 70 Hz non-interlaced? Yes, we're talking God's Own BitRates here; the cursor alone has several hundred pixels in it. So moving the cursor involves moving a whole lot more bits than mere workstations ever dreamed of. And imagine the fun of doing bitblts on frame buffers this big. Bob Colwell mipon2!colwell@intel.com 503-696-4550 Intel Corp. JF1-19 5200 NE Elam Young Parkway Hillsboro, Oregon 97124