Xref: utzoo comp.os.msdos.programmer:1656 comp.binaries.ibm.pc.d:10077 rec.games.programmer:2405 Path: utzoo!attcan!uunet!lll-winken!sun-barr!olivea!mintaka!bloom-beacon!eru!hagbard!sunic!news.funet.fi!funic!santra!santra!jka From: jka@niksula.hut.fi (Jari Petri Karjala) Newsgroups: comp.os.msdos.programmer,comp.binaries.ibm.pc.d,rec.games.programmer Subject: Sprite ToolKit for PCs available at chyde.uwasa.fi Message-ID: Date: 25 Oct 90 15:38:01 GMT Sender: news@santra.uucp (Cnews - USENET news system) Organization: Helsinki University of Technology, Finland Lines: 37 The Sprite ToolKit (STK) version 1.0 is available at the anonymous ftp site chyde.uwasa.fi (128.214.12.3), file /pc/programming/stk100.lzh. The Sprite Toolkit package provides many tools and functions for constructing sprite graphics with IBM PC compatibles in Turbo C. Here is a partial list of features: - Sprites up to the size of 512x255 pixels and as many as fit in the memory (utilizes the far heap for the shape data => small model is big enough in most cases). Lowlevel bitblit routines optimized in assembler. - Sprites preserve the screen background as they move over it. - Exact collision detection. - Sprites can be animated and moved automatically. - Solutions to most of the PC hardware "problems", for example different graphics adapters, nasty good-for-business-bad-for-games keyboard interface and different clock speeds. - A mouse driven sprite editor included. - StarMines, an arcade game which demonstrates the capabilities of the Sprite Toolkit. - EGA and Hercules displays supported, others may be added. - FreeWare, source included. -- /* Jari Karjala ** "Mathematics is a subject in which we never know */ /* jka@niksula.hut.fi ** what we are talking about" -- Bertrand Russel */