Path: utzoo!attcan!uunet!fernwood!hercules!apple!julius.cs.uiuc.edu!zaphod.mps.ohio-state.edu!ub!ubvmsb.cc.buffalo.edu!v134kkut From: v134kkut@ubvmsb.cc.buffalo.edu (David W Tinklepaugh) Newsgroups: comp.graphics Subject: Luxo lamp jumps hurdles Message-ID: <41853@eerie.acsu.Buffalo.EDU> Date: 21 Oct 90 07:42:26 GMT Sender: news@acsu.Buffalo.EDU Reply-To: v134kkut@ubvmsb.cc.buffalo.edu Organization: University at Buffalo Lines: 30 first, let me say this article is directed more towards computer visual 3D simulation than computergraphics in general... I read this fascinating article once but can't remember where. I was wondering if someone could give me a reference for it or information on something similar: ok, these guys were animating a luxo lamp on a computer. they gave each joint a certain amount of maximum strength. told it it had to jump over an invisible hurdle placed a certain height a certain distance in front of it. Assuming natural laws of physics (gravity, etc.). The lamp would crouch in a certain way and, jump and maneuver itself as it flew through the air to go over the hurdle. the more odd the placement of the hurdle, the more oddly the lamp jumped. until the guys told the computer 'jump', they had no idea what it would do. also, what is this called? parameterization? goal orientated programing? object/environment interaction? something similar to this is simulating a chain hanging vertically, swaying in the 'wind' or two tops spinning, hitting each other. The person specifies starting conditions and the rest of the action is calculated from a set of physical laws of their interaction. ______________________________________________________________________ / / \ / / -Dave- U. of Buffalo / Wrap it up, I'll take it! \ / / v134kkut@ubvmsa (bitnet) / -Fabulous Thunderbirds \ / /_______________________________/____________________________________\/