Path: utzoo!attcan!uunet!timbuk!cs.umn.edu!ub.d.umn.edu!rutgers!usc!zaphod.mps.ohio-state.edu!rpi!masscomp!calvin!mark From: mark@calvin..westford.ccur.com (Mark Thompson) Newsgroups: comp.graphics Subject: Re: rotoscoping Message-ID: <61306@masscomp.ccur.com> Date: 23 Oct 90 12:52:48 GMT References: <13485@sdcc6.ucsd.edu> Sender: news@masscomp.ccur.com Reply-To: mark@calvin.westford.ccur.com (Mark Thompson) Organization: Concurrent Computer Corp. Westford MA. Lines: 23 In article <13485@sdcc6.ucsd.edu> cs161fhn@sdcc10.ucsd.edu (Dennis Lou) writes: > >What is rotoscoping? Where can I learn about it? >I have Foley and Van Dam's >_Fundamentals_of_Interactive_Computer_Graphics_ but it doesn't say >anything about rotoscoping. You won't find it in the standard computer graphics references because rotoscoping is not necessarily a computer graphics technique. Rotoscoping is a method of animation in which live action of real people, characters, objects, etc. are captured (via film, video, etc.) and then either traced or 'painted' (electronically or by hand) frame by frame to give a very life-like look. The animated film "Wizards" used this technique extensively in which old WWII war footage was used. It is an excellent method for animating realistic motion. I can't point you to any specific references, but if you look into books on animation (not computer animation) you will most likely find it descibed more thoroughly. Hope this helps. +--------------------------------------------------------------------------+ | Mark Thompson | | mark@westford.ccur.com | | ...!{decvax,uunet}!masscomp!mark Designing high performance graphics | | (508)392-2480 engines today for a better tomorrow. | +------------------------------------------------------------------------- +