Path: utzoo!attcan!uunet!van-bc!ubc-cs!alberta!cdshaw From: cdshaw@cs.UAlberta.CA (Chris Shaw) Newsgroups: comp.graphics Subject: Re: rotoscoping Message-ID: <1990Oct25.013616.21961@cs.UAlberta.CA> Date: 25 Oct 90 01:36:16 GMT References: <13485@sdcc6.ucsd.edu> <1990Oct23.005649.7114@batcomputer.tn.cornell.edu> Sender: news@cs.UAlberta.CA (News Administrator) Organization: University of Alberta, Edmonton, Canada Lines: 23 In article andyrose@batcomputer.tn.cornell.edu (Andy Rose) writes: >Rotoscoping means (in video production) editing frames of live action >on a frame by frame basis to add animation. >An example: Take 15 seconds of live action of Peggy Fleming skating. > >Andrew Newkirk Rose '91 Department of Visualization CNSF/Theory Center Another approach is to take some live action, digitize the frame-by-frame positions of the limbs of the actor, and use this 2D data to animate a computer-rendered character. If multiple cameras are used to simultaneously film the actor's motion, you can get 3D limb position data and can render 3D synthetic characters. The advantage is that the motion is realistic--because it's real motion. The disadvantage is that it's "canned". That is, once the actor goes home, all you've got is the recorded motion. If you want more, do another film shoot. The "sexy robot" can commercial that ran during a Super Bowl in the mid 80's is a classic example. The picture was synthetic (a chrome-plated woman), but the motion was supplied by an actress. -- Chris Shaw University of Alberta cdshaw@cs.UAlberta.ca Now with new, minty Internet flavour! CatchPhrase: Bogus as HELL !