Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!sdrc!evtracy From: evtracy@sdrc.UUCP (Tracy Schuhwerk) Newsgroups: comp.sys.amiga Subject: Re: 24/32 Bit Color Message-ID: <179@sdrc.UUCP> Date: 18 Oct 90 13:02:33 GMT References: <33786@nigel.ee.udel.edu> Organization: SDRC, Cincinnati Lines: 17 From article <33786@nigel.ee.udel.edu>, by byrne@muppet.dnet.ge.com: > [ Text about human preception of 16 million colors deleted ] > But why 32 bit? The extra planes over 24 could be used as a Z-buffer for 3D object rendering. There are machines on the market that have 80 plane graphics (Apollo DN10000 with top of the line graphics hardware) but the planes over 24 are used for Z-buffers etc.o -- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _______________ / / / | uunet!sdrc!evtracy / (___ _ /_ /_ _ __ /_/ | evtracy@SDRC.UU.NET / . _____)__(__/ /__/_/_/ /__/_/_/__(/__/ (__/ \ +--------------------- Structural Dynamics Research Corporation (SDRC) - Milford, Ohio =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=