Path: utzoo!attcan!uunet!aplcen!haven!wam!walrus From: walrus@wam.umd.edu (Udo K Schuermann) Newsgroups: comp.sys.amiga Subject: Re: Imagine textures? Keywords: imagine texture Message-ID: <1990Oct22.172606.20815@wam.umd.edu> Date: 22 Oct 90 17:26:06 GMT References: <1232@compel.UUCP> Sender: usenet@wam.umd.edu (USENET Posting) Reply-To: walrus@wam.umd.edu (Udo K Schuermann) Organization: University of Maryland at College Park Lines: 41 In article <1232@compel.UUCP> her@compel.UUCP (Helge Egelund Rasmussen) writes: >Does anyone know what kind of textures Imagine does support. > >Does it have marble?, Wood?, Wave? Clouds? etc. Version 0.9 comes with Checks only. More will come with v1.0. >Can it do bump mapping (modifying the normal vector)? No. Actually, I don't know what bump mapping is (I'm so ignorant, it hurts. Somebody please explain to me what bump mapping is, please?! --I'm serious). The only thing that _sounds_ like bump mapping (I'm getting into deep water now) which Imagine can do it calls "Altitude mapping" using brushes. This feature will be in 1.0 >Is it possible to create your own textures (in assembler or C) as in >TS? They provide no documentation on this in 0.9 but I'd be surprised if they left it out of 1.0 considering that Turbo Silver had this ability. Why should they regress? >What I really would want is textures as in DKBTrace. It is realy awesome >what you can do with textures in DKB (for instance have a look at the >DKB roman scene with marble pillars under a blue sky with a few grey clouds). I haven't seen this picture (would you mail it to me?) but Imagine (at least in v1.0) will be able to map a brush to the world. Not knowing any more about this, I'd imagine (pun intended) that you could simulate a cloudy sky and mountains at the horizon this way ... I may be wrong. >Helge E. Rasmussen . PHONE + 45 31 37 11 00 . E-mail: her@compel.dk >Compel A/S . FAX + 45 31 37 06 44 . >Copenhagen, Denmark ._. Udo Schuermann "How is American beer similar to making love in ( ) walrus@cscwam.umd.edu a canoe?" -- "Both are f***ing close to water."