Path: utzoo!attcan!uunet!zaphod.mps.ohio-state.edu!rpi!masscomp!calvin!mark From: mark@calvin..westford.ccur.com (Mark Thompson) Newsgroups: comp.sys.amiga Subject: Re: Imagine textures? Keywords: imagine texture Message-ID: <61307@masscomp.ccur.com> Date: 23 Oct 90 13:32:12 GMT References: <1232@compel.UUCP> <1990Oct22.172606.20815@wam.umd.edu> Sender: news@masscomp.ccur.com Reply-To: mark@calvin.westford.ccur.com (Mark Thompson) Organization: Concurrent Computer Corp. Westford MA. Lines: 24 In article <1990Oct22.172606.20815@wam.umd.edu> walrus@wam.umd.edu (Udo K Schuermann) writes: >In article <1232@compel.UUCP> her@compel.UUCP (Helge Egelund Rasmussen) writes: >>Does anyone know what kind of textures Imagine does support. >>Can it do bump mapping (modifying the normal vector)? > >No. Actually, I don't know what bump mapping is (I'm so ignorant, it hurts. >Somebody please explain to me what bump mapping is, please?! --I'm serious). >The only thing that _sounds_ like bump mapping (I'm getting into deep water >now) which Imagine can do it calls "Altitude mapping" using brushes. This >feature will be in 1.0 As is stated above, bump mapping involves perturbing the surface normal of an object before it is used in the illumination model. This creates the illusion of a rough or textured surface without adding polygons. Frequently, the bump or displacement map is an image in which the intensity of each pixel indicates the degree of displacement for that point on the surface. This sounds a lot like the above mentioned "altitude mapping" with brushes. +--------------------------------------------------------------------------+ | Mark Thompson | | mark@westford.ccur.com | | ...!{decvax,uunet}!masscomp!mark Designing high performance graphics | | (508)392-2480 engines today for a better tomorrow. | +------------------------------------------------------------------------- +