Path: utzoo!attcan!uunet!aplcen!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!unix.cis.pitt.edu!jcfst From: jcfst@unix.cis.pitt.edu (John C. Fossum) Newsgroups: comp.sys.amiga.games Subject: Re: Wing Commander. Message-ID: <51092@unix.cis.pitt.edu> Date: 20 Oct 90 03:31:15 GMT References: <1196@lehi3b15.csee.Lehigh.EDU> Distribution: comp.sys.amiga.games Organization: Univ. of Pittsburgh, Computing & Information Services Lines: 32 In article <1196@lehi3b15.csee.Lehigh.EDU>, bjames@lehi3b15.csee.Lehigh.EDU (Binoy James [890904]) writes: > Folks, > > Have any of you seen Wing Commnader on the IBM. You need a 386, VGA and a > Soundblaster/Adlib card to play it, but boy does it play. Only a 386 and an AdLib compatible card?!; which actually means the game is only really enjoyable to that 15% of the IBM PC population that own both of these. The game creeps on other machines and if I'm not mistaken, needs a high density drive to read the damn disks. This product development is almost as intelligent as making a game that only runs in 68000 mode! > > This must be the first cool game for the IBM. Boy Amiga programmers better > get their ass in gear coz this game is hot. > > ps: When is it coming out for the Amiga, and it better be good. When it comes out for the Amiga, it better not tell me to go out and buy an accelerator, a 100 meg hard drive (since the thing takes up so much room; I think 11 floppies uncompressed), or anything else that doesn't comply with the immediate Amiga consumer. Sure, the game looks pretty and alll, but wait another year or so until release, until the PC market has caught up technologically as a whole instead of letting a select few enjoy. I'm sure someone could develop a really extremely decent game for one of those 24-bit, 16 million color cards that are being developed for the Amiga, but I'm pretty sure you won't see it in the immediate future. Appeal to the masses, you'll stay in business. Appeal to the few, and we'll lose another developer. -Steve M. Suhy-