Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!ucbvax!UMCVMB.MISSOURI.EDU!C503719 From: C503719@UMCVMB.MISSOURI.EDU (Baird McIntosh) Newsgroups: comp.sys.amiga.games Subject: Re: Space Taxi Message-ID: <901021.214650.CDT.C503719@UMCVMB.MISSOURI.EDU> Date: 22 Oct 90 02:46:50 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Synthy EuroTechnoWack Beat, Inc. Lines: 26 In Message-ID: <1990Oct16.224159.29044@agora.uucp> billsey@agora.uucp (Bill Seymour) said: > There's a real grass roots effort to convince someone to do Space Taxi >for the Amiga on PeopleLink... It seems like *every* time someone asks what >type of new game they should be doing, everyone coruses 'Space Taxi!', 'Hey >Taxi!' and 'Pad Nine Please.' One has to wonder, however, if some of the 'magic' of the game might be lost in an Amiga translation. If the digitized voices in the C64 version were fixed up (i.e. made clearer) it might be for the worse. The rough sounding sampled voices and the tinny 'bee bee beep oo beep' between levels couldn't be changed too drastically, I feel. I'm not saying they couldn't expand and improve the sounds in the game, but they should use synthesized instruments for the music, rather than digitized ones. There are Amiga users who would disagree with my sound opinions (no pun intended). But, oh well. The Space Taxi graphics could easily be smoothed and made more colorful without loosing the ST magic. Include all the original game'e levels, options, etc... plus add a level editor, hard disk support, multitasking support, accelerated Amiga support, 2.0 support,... Someone put this post on Plink! :-) | Baird McIntosh | c503719@umcvmb.missouri.edu <-or-> c503719@umcvmb.bitnet | | COOL DRIVING TECHNIQUE #23: Drive without brake lights. | | (Light deactivation method is unimportant; just try to appear oblivious.) |