Path: utzoo!attcan!uunet!zaphod.mps.ohio-state.edu!swrinde!ucsd!dog.ee.lbl.gov!pasteur!agate!sandstorm.Berkeley.EDU!felixh From: felixh@sandstorm.Berkeley.EDU (Felix Hack) Newsgroups: comp.sys.amiga.games Subject: Re: TWO or *MORE* meg Games Keywords: MEGABYTE, GAME, II megs, 43 Message-ID: <1990Oct22.193926.2430@agate.berkeley.edu> Date: 22 Oct 90 19:39:26 GMT References: <15028@brahms.udel.edu> Sender: usenet@agate.berkeley.edu (USENET Administrator) Reply-To: felixh@sandstorm.Berkeley.EDU (Felix Hack) Organization: ucb Lines: 16 I am not aware of any games that require more than one meg to run. However, Red Storm Rising will load itself into as much spare memory as it can find. According to its docs, the highest memory option is for it to find over 1.2Mb in the system. I guess it loads its files into a RAM: device or some such. Thus while the actual game never takes more than a Meg, if even that much, it benefits from extra RAM in reducing disk access time. To hard-disk users this is no real consideration. To floppy users it's quite valuable. Oh, now I remember, WINGS claims that if you have 3 or more megs you can install it to RAM disk and run from there. Again, great for floppy users. Marketing considerations obviously point to aiming for the low-end user. Currently that's 512K, rising to 1 Meg soon as that is the standard selling configuration of the Ami 500 today. I don't expect to see any game that REQUIRES more than 1 Meg to run anytime soon. All you'll see is stuff like the above where extra memory can be used by it or you to make RAM: disks to save time.