Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!mintaka!ogicse!intelhf!agora!billsey From: billsey@agora.uucp (Bill Seymour) Newsgroups: comp.sys.amiga.games Subject: Re: Space Taxi Message-ID: <1990Oct23.212631.19746@agora.uucp> Date: 23 Oct 90 21:26:31 GMT References: <901021.214650.CDT.C503719@UMCVMB.MISSOURI.EDU> Organization: Open Communication Forum Lines: 44 In article <901021.214650.CDT.C503719@UMCVMB.MISSOURI.EDU> C503719@UMCVMB.MISSOURI.EDU (Baird McIntosh) writes: :In Message-ID: <1990Oct16.224159.29044@agora.uucp> : :One has to wonder, however, if some of the 'magic' of the game might be lost :in an Amiga translation. If the digitized voices in the C64 version were :fixed up (i.e. made clearer) it might be for the worse. The rough sounding :sampled voices and the tinny 'bee bee beep oo beep' between levels couldn't :be changed too drastically, I feel. I'm not saying they couldn't expand and :improve the sounds in the game, but they should use synthesized instruments :for the music, rather than digitized ones. There are Amiga users who would :disagree with my sound opinions (no pun intended). But, oh well. Actually, I agree that part of the Space Taxi experience is the wonderful 'computer' sounding speech samples. With a coarse enough sample and a slow enough playback, you could make an Amiga sound right. Although, the music should definately be a good synthesized set of instruments. :The Space Taxi graphics could easily be smoothed and made more colorful :without loosing the ST magic. Include all the original game'e levels, :options, etc... plus add a level editor, hard disk support, multitasking :support, accelerated Amiga support, 2.0 support,... Here's where the Amiga version should really shine. Very smooth movement, enough more colors to clean up all edges, significantly more levels, finer control on the ship, etc... I don't know whether multitasking support is really necessary for this type of game though. Maybe a method to get back to your typical workbench environment while the game is paused. A level editor would be a tough nut... Providing support for custom background images is simple enough, but deciding what is a surface and what is background would be more difficult. Definately hard disk installable! :Someone put this post on Plink! :-) No problem, I'll put it up tomorrow or the next day... :| Baird McIntosh | c503719@umcvmb.missouri.edu <-or-> c503719@umcvmb.bitnet | :| COOL DRIVING TECHNIQUE #23: Drive without brake lights. | :| (Light deactivation method is unimportant; just try to appear oblivious.) | -- -Bill Seymour billsey@agora ***** American People/Link Amiga Zone Hardware Specialist NES*BILL ***** Bejed, Inc. NES, Inc. Northwest Amiga Group At Home Sometimes (503) 281-8153 (503) 246-9311 (503) 656-7393 BBS (503) 640-0842