Path: utzoo!attcan!uunet!comp.vuw.ac.nz!canterbury!chem194 From: chem194@canterbury (John Davis, programmer at large, chemistry department) Newsgroups: comp.sys.amiga.games Subject: Re: Balance of Power - no mouse pointer? Message-ID: <1990Oct25.105011.9515@canterbury> Date: 24 Oct 90 21:50:11 GMT References: <4464@swi.swi.psy.uva.nl> Organization: University of Canterbury Lines: 28 In article <4464@swi.swi.psy.uva.nl>, leeuw@swi.psy.uva.nl (Leeuw Jacco de) writes: > > > A friend of mine recently bought Balance of Power (not the 1990 Edition). > He noticed that there is no mouse pointer when the B.O.P screen is active. > Now he has to click on the WB screen to make the pointer visible and then > switch to the B.O.P screen. This is no fun, you can understand that... It's not a bug so much as an oversight, the original BOP made the ( then common ) mistake of not _explicitly_ locating things like the mouse pointer image data in chip mem. Hence, on a machine with fast memory you'd get a non-existent pointer due to the data not being accesible to the custom chips. The solution is simple - run the program thru either FixHunk or ( better still ) use the HunkLab option on PowerPacker, and force ALL data hunks into chip memory ( actually, if you feel keen, use the interactive mode on fixhunk , find which data hunk holds the pointer data and force ONLY that hunk to chip mem - this will help minimise chip mem wastage ). ----------------------------------------------------------- | o John Davis - CHEM194@canterbury.ac.nz o | | o (Depart)mental Programmer,Chemistry Department o | | o University of Canterbury, Christchurch, New Zealand o | | o o | | o co-sysop AmigaINFO BBS,1200/2400 baud CCITT, o | | o 24 hours a day, ph NZ +3-3371-531 o |