Path: utzoo!attcan!uunet!know!zaphod.mps.ohio-state.edu!sdd.hp.com!ucsd!ucbvax!CMR001.BITNET!Dennis_Grant From: Dennis_Grant@CMR001.BITNET Newsgroups: comp.sys.amiga.tech Subject: Non-Ham megacolour Message-ID: <901024.00324231.034868@CMR.CP6> Date: 24 Oct 90 05:28:53 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 13 The last little while, I've been studing the screens on some of my games *very* closely, and some of them are displaying more colour than they are supposed to be able to. How? (I've heard mutterings on changing the pallette on every scanline. Is this possible? How?) ---------------------------------------------------------------------- | Dennis Grant DETUD595@CMR001.BITNET | There ain't no replacement | | Computer Science (Systems) student | for cubic displacement. | | at CMR. (The "other" MilCol) | | |--------------------------------------------------------------------| | All standard disclaimers apply | |--------------------------------------------------------------------|