Path: utzoo!attcan!uunet!maverick.ksu.ksu.edu!kuhub.cc.ukans.edu!mlab2 From: mlab2@kuhub.cc.ukans.edu Newsgroups: comp.sys.mac.games Subject: Re: Glider's Cat Room Message-ID: <26277.27236815@kuhub.cc.ukans.edu> Date: 23 Oct 90 02:43:49 GMT References: <10615.2713bdab@amherst.bitnet> <1990Oct13.055635.16972@ux1.cso.uiuc.edu> <35056@cup.portal.com> Organization: University of Kansas Academic Computing Services Lines: 27 In article <35056@cup.portal.com>, ts@cup.portal.com (Tim W Smith) writes: > The key is to realize that the window near the cat is one of those > windows that opens like an upside down dishwasher, rather than > like a door, and this is is in fact partially opened, so if you > descend toward the cat, and, after descending low enough, you > start ascending, you will fly out the window. > > I've never been patient enough to get to room 15 with the glider. > I always use the dart. > > Tim Smith > ps: while I'm here, I really am going to post those life sources > I mentioned weeks ago. As soon as I manager to get them off my > machine at work and onto my machine here, I will post them. Wow, am I actually able to post now? I've seen a lot of interesting ways people swear by for getting through the last room. In fact, I planned it like this- There exist two rectangles - one within the other. They are invisible of course, but the game checks these to decide when to swat the cat paw and when to acknowledge that you have escaped. As you might guess, the escape rect is WITHIN the "swat rect." How to? The cat has a _brief_ refractory period. Good luck! :======:**************************************************************** : ==== :* ** And watching the stars go on at night, : === :* Soft Dorothy ** I'd like to see just one of them die.. : == :*****************************************jc** :.=....:****************************************************************