Path: utzoo!attcan!uunet!snorkelwacker!usc!wuarchive!psuvax1!psuvm!cxt105 From: CXT105@psuvm.psu.edu (Christopher Tate) Newsgroups: comp.sys.mac.programmer Subject: Re: How to call the QuickDraw Bottlenecks from custom bottlenecks? Message-ID: <90293.122149CXT105@psuvm.psu.edu> Date: 20 Oct 90 16:21:49 GMT References: <117652@tiger.oxy.edu> <1562@exodus.Eng.Sun.COM> <1990Oct20.044902.11853@agate.berkeley.edu> Organization: Penn State University Lines: 27 Serious question coming up.... In article <1990Oct20.044902.11853@agate.berkeley.edu>, deadman@garnet.berkeley.edu (Ben Haller) says: > > Now of course it is silly to imagine code beating an accelerator card. So >even if you hand-code your graphics, it's probably a good idea to check and >see if QuickDraw is faster, and if it is, use it. But if it isn't...and you >know how to do the same job better...why not do it. I'm really sick of >using QuickDraw. It's slow, and it produces mathematically incorrect >results. ^^^^^^^^^^^^^^ ^^^^^^^^^ Personally, I'm shocked. The Quickdraw chapter of IM I goes to *SUCH* great lengths talking about the mathematical foundation of QuickDraw, and now I discover that it's a lot of hoo-haw.... What are the documented shortcomings of QuickDraw along these lines? IM claims (of course) that if you're careful, you'll never suffer from "end- point paranoia" or any such malady, but just what is *really* going wrong in there? ------- Christopher Tate | | In space, no one can cxt105@psuvm.psu.edu | hear you sneeze. {...}!psuvax1!psuvm.bitnet!cxt105 | cxt105@psuvm.bitnet |