Path: utzoo!attcan!uunet!lll-winken!uwm.edu!cs.utexas.edu!sun-barr!newstop!exodus!prisoner.Eng.Sun.COM!zellers From: zellers@prisoner.Eng.Sun.COM (Steve Zellers) Newsgroups: comp.sys.mac.programmer Subject: Re: How to call the QuickDraw Bottlenecks from custom bottlenecks? Message-ID: <1579@exodus.Eng.Sun.COM> Date: 20 Oct 90 20:14:53 GMT References: <117652@tiger.oxy.edu> <1562@exodus.Eng.Sun.COM> <1990Oct20.044902.11853@agate.berkeley.edu> Sender: news@exodus.Eng.Sun.COM Organization: SixHeads Lines: 18 In article <1990Oct20.044902.11853@agate.berkeley.edu> deadman@garnet.berkeley.edu (Ben Haller) writes: >Why do you ask with such incredulity? Do you *really* think Apple's code is >the fastest possible graphics code? Mainly because I don't trust anyone _other_ than apple to produce code that will work with future machines (or systems) - I don't want to have to stop using a program because I happen to upgrade my machine (happens about once a year) and the author decided that quickdraw was too slow for his app to run. If you can afford to ship a new version of your program everytime apple releases a new machine that breaks your code, fine. Patch away. Having a game break is much less of a problem than having a program that I need to use to do my work stop working. -- ------------------------------------------------------------------------ Steve Zellers zellers@prisoner.sun.com "All you slimy fruitcakes in San Fransisco are going to find out how to get to 180 and the letter 'G'. I repeat, there is No Other Possibility."