Path: utzoo!attcan!uunet!samsung!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!dmark@acsu.buffalo.edu From: dmark@acsu.buffalo.edu (David Mark) Newsgroups: sci.virtual-worlds Subject: Can displays be "too real"? Message-ID: <9638@milton.u.washington.edu> Date: 20 Oct 90 23:23:41 GMT Sender: hlab@milton.u.washington.edu Organization: SUNY Buffalo Lines: 34 Approved: hitl@hardy.u.washington.edu Has the "Virtual Reality" (VR) community addressed the issue of when something might be "too real"? I have bought into the philosophy that a computer information system is primarily intended to allow the user to interact vicariously with real or possible worlds. The computer, the software, the interface, should be as unobtrusive as possible. The user should be thinking about phenomena or problems of the real world. It then occurred to me that this seems to imply that VR is the way to go. (And VR obviously is important despite what I am about to 'say'.) So, here goes: An aerial photograph is more "realistic" than a map. If we pushed display of vertical views of a city toward greater and greater "reality", then the displays would look more and more like colored airphotos. But it is widely believed that a road map is better for finding one's way around in a city than would be an airphoto, even and airphoto with street names overlain. The utility of the road map in such situations stems from the fact that it is a *selective* representation of reality. Roads are emphasized, and most other features are suppressed. In fact, it may be claimed that this selection, symbolization, and simplification is the essence of cartography. So to rephrase my original question, has the Virtual Reality community addressed the issue of how real the presentation should be, and when the presentation to the user should be simplified and selective? David Mark National Center for Geographic Information and Analysis dmark@acsu.buffalo.edu