Path: utzoo!attcan!uunet!ogicse!milton!cyberoid From: cyberoid@milton.u.washington.edu (Robert Jacobson) Newsgroups: sci.virtual-worlds Subject: Re: Can displays be "too real"? Message-ID: <9684@milton.u.washington.edu> Date: 22 Oct 90 06:36:39 GMT References: <9638@milton.u.washington.edu> <9680@milton.u.washington.edu> Organization: Human Interface Technology Lab, Univ. of Wash., Seattle Lines: 21 Approved: hitl@hardy.u.washington.edu I'm not sure that Alex's claims -- that there is no research to show that the experience of "presence" leads to improved behavior -- will stand. First, there is an extensive corpus of literature produced by Tom Furness at Wright-Patterson AFB, during the late 1970's and 1980's, that demonstrated that pilots DO perform better where there is a feeling of presence. Second, architects and planners are well-acquainted with the "haptic" sense, by which places are perceived and appreciated through synergetic sensory inputs -- the so-called "whole body" experience. "Realism" might be construed as more than better resolution of visual images. It might also require correct approximation of spatial relations in several fields (visual, aural, gravity, etc.). If the latter interpretation holds, than current "real world systems," which do not provide for these orientations, might not be very real at all. Thanks for allowing me to doff my critic's hat for a moment. Now, back to moderation. Bob Jacobson Moderator