Path: utzoo!attcan!uunet!ogicse!milton!keithley@applelink.apple.com From: keithley@applelink.apple.com (Craig Keithley) Newsgroups: sci.virtual-worlds Subject: Neural Interfacing and VR Message-ID: <9963@milton.u.washington.edu> Date: 25 Oct 90 03:54:46 GMT Sender: hlab@milton.u.washington.edu Organization: Apple Computer Inc., Campbell II CA Lines: 42 Approved: hitl@hardy.u.washington.edu Neural Interfacing (and its application to VR) might be here sooner than you think. Some 15 years ago a UCLA research project successfully used VERY low end minicomputers to detect specific thoughts. The basic idea was/is that it possible to pattern match a properly filtered set of brain waves to a previously captured sample. When youUve got a good match, you can respond to the command in a manner similar to voice recognition. I recommend that you go to your local university library, and borrow the thesis entitled: Computer System Architecture for a Brain Computer Interface Ronald Olch 1975(?) RonaldUs master thesis was pretty dry reading about the actual physical layout of the lab and and the kinds of minicomputers, punch tape readers, plotters, cabling, etc, etc. There was a notable absense of specific algorhythms and sample code. I did chuckle a bit when I read a paragraph describing what the coming powerful (in 1975?) microprocessors would do to improve this process of recognizing thoughts. Its 1990, can you say DSP? Having read this, I managed to track Mr. Olch down and interogated :-) him about the actual mechanics of recognizing specific thoughts. Very Interesting stuff. Its not as hard as you might think (pun intented!). Mr. Olch is no longer involved with this research... But he did tell me that the Principal Researcher was a Jaques (sp?) Vidal. While Jaques hasnUt published under his name, he has been a co-authored a variety of papers which have a lot to do with where VR/Neural Interfacing is going. If anyone has any more thoughts and/or questions, send them to me directly... ItUll keep the neural noise on sci.virtual-worlds to a reasonable db. Craig Keithley, Apple Computer keithley@applelink.apple.com keithley@apple.com ITS NOT MY FAULT! [standard disclaimer]